About Me
Hi, I'm Minshen Zhang. You can also call me Alex Zhang. I'm a master's student in Computer Science at UC San Diego, advised by Prof. Hao Zhang in the Hao AI Lab, and I hold a B.S. from ShanghaiTech University advised by Prof. Kewei Tu. My research focuses on LLM inference infrastructure, GPU/TPU kernel optimization, sparse attention, and agents for performance engineering.
I am currently contributing to FastAFD, a new LLM inference engine that targets high-throughput workloads through Attention–FFN disaggregation. As a Student Researcher Intern at ByteDance Seed Infra, I worked on agentic TPU kernel optimization and high-performance inference kernels, and contributed to Seed’s internal vllm tpu-inference framework.
My work spans model architecture, on-chip dataflow, and serving systems: Flash-style GPU kernels for FlashFFN (Accepted NeurIPS 2026), the official SGLang backend for HiLS-Attention, and training and inference infrastructure as one of the code owners of FastVideo.
Current Work
FastAFD
Ongoing contribution
Currently contributing to a new LLM inference engine that targets high-throughput workloads through Attention–FFN disaggregation.
AutoPallas & TPU Inference
Internal project
As code owner of AutoPallas, I developed an internal TPU kernel optimization agent with interactive task specification, configurable single-/multi-agent loops, parallel exploration, a strict correctness gate, and reusable optimization trajectories.
I also contributed to Seed’s internal vllm tpu-inference framework. My kernel work included optimizing Pallas paged attention through DMA pipelining and compute scheduling, reducing latency from 184.81μs to 117.16μs at 128K context. I used HLO/LLO analysis and XProf profiling, with XLA as a performance baseline.
Research & Open Source
Flash Multi-Head Feed-Forward Network
NeurIPS 2026 (Accepted)
Software–hardware co-design for an efficient Transformer FFN architecture. Wrote Flash-style kernels in ThunderKittens/CUDA and Triton that keep intermediates in SRAM. FlashMHF reduces peak memory by 3–5× and achieves up to 1.08× inference speedup over the SwiGLU baseline while improving model quality.
Hierarchical Sparse Attention Done Right
arXiv Preprint, Jul 2026
Built the official SGLang serving backend and reference inference system for learned chunk-wise sparse attention. Enables 512K-token serving and 64× context-length extrapolation, with up to 13.5× prefill and 15.7× decode speedup over dense attention at 512K context.
FastVideo
Open-Source Project, Oct 2025 - Present
Training and inference infrastructure for video generation and world models. Contributed custom GPU kernels, inference optimization, and quantization-aware distillation, and helped develop the Blackwell-optimized DreamVerse runtime.
CUDA/C++ Parallel Image Rendering
Personal Project, 2023
Built a C++ path tracer supporting Lambertian, metal, dielectric, and emissive materials. Implemented motion blur, depth of field, and volumetric effects. Accelerated rendering via CUDA parallelization and importance sampling, achieving ~200× speedup vs. single-threaded CPU baseline.
Education
University of California, San Diego
Sep 2025 - Dec 2026 (Expected)Master of Science in Computer Science and Engineering
Teaching Assistant, CSE 291 / DSC 291: Machine Learning Systems
La Jolla, CA
University of California, Berkeley
Aug 2023 - Jan 2024Exchange Student, EECS Department
Berkeley, CA
ShanghaiTech University
Sep 2021 - Jun 2025Bachelor of Engineering in Computer Science and Technology
Shanghai, China